Activation keys

Whateverland STEAM Russia

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Content: unique code 16 symbols

Product description

Whateverland STEAM Russia Whateverland STEAM Russia Whateverland STEAM Russia Whateverland STEAM Russia Whateverland STEAM Russia


By purchasing this product you get the Whateverland game as a gift for the Russian STEAM account.

Gift transfer is done manually. Working hours from 11 to 23 Moscow time. If there is free time, we can give a gift at a later time. We recommend that you immediately send a link to quickly add as a friend so that we can immediately add you and transfer a gift if, for example, you are in a different time zone.


📢ATTENTION!!!

Attention, activation is possible only on a Russian account. Before paying, you need to check if your region is correct. You can do this at https://store.steampowered.com/account/ (log in to your account). Make sure that in the "Country" field you have "Russia" written.

✅ DO NOT FORGET TO INDICATED THE CORRECT LINK TO THE PROFILE.
You cannot save to inventory or transfer the game. If you want to buy the game as a gift - provide a link to the recipient´s profile.

Description

Waterland is a hand-drawn point-and-click adventure with a branching dialogue system, non-linear gameplay, multiple endings, and a unique in-game turn-based board game.

Try to get out of the magical prison called Waterland with the charming ghost Nick. Steal and cheat or help the charismatic citizens of the city to unlock all the possible endings of this slightly crazy story.

Each chapter can be completed in at least two different ways: you can either help or steal. Intense branching dialogues will tell you more about this unusual world, and will also affect relationships with the locals and your partner Nick.

There is no specific chapter order in this game. Moreover, if you get stuck somewhere, you can always quit the chapter you started and move on to another. And then to one more. And more... Well, you understand.

There are 19 mini-games in Whateverland, but you won´t be able to play them all at once. Not only do you have to get a mermaid tattoo and make first-class ramen (a common thing). On the way of the thief, you will meet many locks that are just waiting to be broken.

Vincent is an experienced thief who decides to steal a precious necklace from the mansion of a lonely old woman named Beatrice. And everything went according to plan, until she caught him red-handed, turning out to be an ancient, powerful witch. As punishment, Beatrice sent Vincent to a parallel world she created, where the witch keeps those who dare to cross her path. The first inhabitants of this bizarre world called it Waterland, and since then this name has stuck. Vincent has teamed up with a charming but slightly annoying ghost named Nick, and together they must find a way out.

Will they succeed? It depends on you!

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